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Alp Arslan

Alp Arslan

Sultan of Seljuk

legendaryarcher
Tier by mode
SField
-rally
-garrison
Zswarming
Upgrade order
1234
Minimum investment
5555Max
Talent trees
archerversatilityskill

Skills

Heroic Lion
1

Heroic Lion

1stLv 5

Deals 2000 skill damage to a single target. This commander's troop also gains the Lionsoul effect for 10 seconds: Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 100). This effect can stack up to 3 times, and its duration resets whenever it gains another stack.

Oghuz Archery
2

Oghuz Archery

2ndLv 5

If this commander is in a field troop: Their archer units gain 25% Health and 15% Attack. For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. The troop gains a 10% bonus to healing received and 25% March Speed.

Cooldown: 5s
Two-Headed Eagle
3

Two-Headed Eagle

3rdLv 5

For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: Basic attacks have a 50% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive 2 debuffs inflicted on the target troop by this commander, including Pierce, Poison, Slow, and normal debuffs other than additional damage. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 20% of its Damage Factor.

Cooldown: 4s
Parthian Shot
4

Parthian Shot

4thLv 5

When this commander is in a field troop: When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 100, for a maximum Damage Factor of 1000). When this commander's troop deals skill damage, it has a 50% chance to take 10% less damage for 3 seconds.

Father of Conquests
5

Father of Conquests

When this commander's troop inflicts a debuff, inflicted targets lose 5% Defense for 5 seconds. This effect can stack up to 2 times and its duration resets whenever it gains another stack. It can be triggered up to 3 times per second, and each target troop can trigger the effect up to 1 time per second. When this commander's troop provides healing or buffs, healed or buffed targets gain 2% Defense for 5 seconds. This effect can stack up to 5 times and its duration resets whenever it gains another stack. It can be triggered up to 3 times per second, and each target troop can trigger the effect up to 1 time per second.

Cooldown: 1s

Builds & pairings

S

Open Field

26archer
48skill
0versatility
1/1
2/2
2/2
1/1
3/3
3/3
2/3
3/3
3/3
1/1
1/1
4/4
1/1
3/3
3/3
3/3
3/3
1/1
3/3
3/3
1/1
3/3
2/2
2/2
2/2
2/2
3/3
2/2
3/3
5/5
3/3

Formation

wedge
wedge

Accessories

Horn of Fury
Ring of Doom
Z

Swarming

26archer
48skill
0versatility
1/1
2/2
2/2
1/1
3/3
3/3
2/3
3/3
3/3
1/1
1/1
4/4
1/1
3/3
3/3
3/3
3/3
1/1
3/3
3/3
1/1
3/3
2/2
2/2
2/2
2/2
3/3
2/2
3/3
5/5
3/3

Formation

wedge
wedge

Accessories

Horn of Fury
Ring of Doom