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Alp Arslan

Alp Arslan

Sultan of Seljuk

legendaryarcher
SField
-rally
-garrison
Zswarming

Skills

Heroic Lion
1

Heroic Lion

Deals 2000 skill damage to a single target. This commander's troop also gains the Lionsoul effect for 10 seconds: Inflicts 1 stack of Pierce on the target troop every 3 seconds. Pierced targets take additional damage every second for 5 seconds (Damage Factor 100). This effect can stack up to 3 times, and its duration resets whenever it gains another stack.

Oghuz Archery
2

Oghuz Archery

If this commander is in a field troop: Their archer units gain 25% Health and 15% Attack. For the first 10 seconds after entering combat, basic attacks have a 50% chance to inflict 1 stack of Pierce. The troop gains a 10% bonus to healing received and 25% March Speed.

Cooldown: 5s
Two-Headed Eagle
3

Two-Headed Eagle

For every 5 instances of debuffs it inflicts, this commander's troop gains the Benevolence effect for 10 seconds: Basic attacks have a 50% chance to select up to 3 non-target enemy troops centered around the target troop; these non-target troops receive 2 debuffs inflicted on the target troop by this commander, including Pierce, Poison, Slow, and normal debuffs other than additional damage. For every 5 instances of buffs it provides, this commander's troop gains the Malevolence effect for 10 seconds: Has a 50% chance to heal a percentage of slightly wounded units when dealing direct damage or true damage, equal to 20% of its Damage Factor.

Cooldown: 4s
Parthian Shot
4

Parthian Shot

When this commander is in a field troop: When using an active skill, this commander's troop deals direct damage to the target troop (Damage Factor = number of debuffs on target troop x 100, for a maximum Damage Factor of 1000). When this commander's troop deals skill damage, it has a 50% chance to take 10% less damage for 3 seconds.

Father of Conquests
5

Father of Conquests

When this commander's troop inflicts a debuff, inflicted targets lose 5% Defense for 5 seconds. This effect can stack up to 2 times and its duration resets whenever it gains another stack. It can be triggered up to 3 times per second, and each target troop can trigger the effect up to 1 time per second. When this commander's troop provides healing or buffs, healed or buffed targets gain 2% Defense for 5 seconds. This effect can stack up to 5 times and its duration resets whenever it gains another stack. It can be triggered up to 3 times per second, and each target troop can trigger the effect up to 1 time per second.

Cooldown: 1s

Builds & pairings

S

Open Field

26archer
48skill
0versatility
1/1
2/2
2/2
1/1
3/3
3/3
2/3
3/3
3/3
1/1
1/1
4/4
1/1
3/3
3/3
3/3
3/3
1/1
3/3
3/3
1/1
3/3
2/2
2/2
2/2
2/2
3/3
2/2
3/3
5/5
3/3

Formation

wedge
wedge

Accessories

Horn of Fury
Ring of Doom
Z

Swarming

26archer
48skill
0versatility
1/1
2/2
2/2
1/1
3/3
3/3
2/3
3/3
3/3
1/1
1/1
4/4
1/1
3/3
3/3
3/3
3/3
1/1
3/3
3/3
1/1
3/3
2/2
2/2
2/2
2/2
3/3
2/2
3/3
5/5
3/3

Formation

wedge
wedge

Accessories

Horn of Fury
Ring of Doom

Recommended pairings

ZHermannHermann

Alp is insanely broken for swarming, he keeps his entire kit, is the best debuff stacker in the game and the highest single target damage dealer, the Hermann pairing is strongest when you have a skill damage rally or heavy skill damage swarm

ZShapur IShapur I

Alp is insanely broken for swarming, he keeps his entire kit, is the best debuff stacker in the game and the highest single target damage dealer, note that Shapur's active skill damage does not stack, so swarming with multiple Shapurs or swarming with Shapur when the rally is also Shapur is not good

ZAshurbanipalAshurbanipal

Alp is insanely broken for swarming, he keeps his entire kit, is the best debuff stacker in the game and the highest single target damage dealer, the Ash pairing is very good at enhancing Alp even further for maximum damage

Pairs well with