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Open Field Rally & Garrison Swarming Investment
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Ivan IV + William Marshal - Open Field

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No. 16 of 38 in Open Field

Skills

Upgrade order 1 > 2 > 3 > 4

Skills

Upgrade order 1 > 2 > 3 > 4

Accessories

Horn of Fury
Hero's Hilt

Formation

Delta formation
Delta

Gear set

Hellish Wasteland chest and boots, with Sacred Dominion (weapon), Pride of the Khan (helmet), Navar's Control (gloves) and Ash of the Dawn (legs)

Plan each march's gear with Strategist
  • Cavalry32
  • Combo42
Edit this build
32Cavalry0Versatility42ComboIvan IV
March Speed (Cavalry)
Attack (Cavalry)
Health (Cavalry)
Equestrian Excellence
Disarm
Rallying Cry
Attack (All Units)
Superior Tools
Health (All Units)
Marionette
Nowhere To Turn
Attack (All Units)
City Guardian
Insight
Defense (All Units)
Buckler Shield
March Speed (All Units)
Attack (All Units)
Defense (All Units)
Defense (All Units)
King's Guard
Health (All Units)
Meteor Shower
Turn Of Fate
Attack (All Units)
Impenetrable
Health (All Units)
1/12/21/12/23/33/31/13/33/31/13/30/33/32/20/34/40/11/13/33/33/33/33/33/30/11/12/22/23/30/11/13/33/32/22/24/5

Build details

Skills, accessories and talents as text

Ivan IV's skills

  1. Skill 1 Ivory Throne

    Target Type: AoE Rage Requirement: 1000 Launches 2 combo attacks against up to 3 enemy troops in a fan (Damage Factor 1400; every additional target reduces the damage to each target by 15%). Consumes all stacks of Tsar's Authority and randomly receives 2-6 buff effects from Tsar's Decree for 5 seconds. For every stack of Tsar's Authority consumed, the buff effect duration is increased by 1 second, for a maximum increase of 5 seconds. Tsar's Decree includes the following effects: - Rampage: Deal 3% more normal damage. - Furious Heart: Gain 5% Rage Gain Speed. - Prescient: Take 5% less skill damage. - Toughness: Take 3% less damage. - Conquest: Has a 25% chance to gain an additional stack of Tsar's Authority whenever gaining Tsar's Authority. Cooldown: 3 seconds. - Verdict: Launch an additional combo attack whenever launching basic attacks (Damage Factor 200). Cooldown: 5 seconds. Upgrade Preview: Combo Attack Damage Factor: 900 / 1000 / 1100 / 1200 / 1400

  2. Skill 2 Gilded Saddle

    When this commander's troop is on the map: - Their cavalry units gain 10% Attack, 50% Defense, and 15% March Speed. - If their troop contains only cavalry units, it suffers 10% less severe wounds. Upgrade Preview: Cavalry Attack Bonus: 5% / 6% / 7% / 8% / 10% Cavalry Defense Bonus: 25% / 30% / 35% / 40% / 50% Cavalry March Speed Bonus: 5% / 7% / 9% / 12% / 15% Severe Wounds Reduction: 5% / 6% / 7% / 8% / 10%

  3. Skill 3 Victory at Molodi

    If this commander is in a field troop: - If the troop launches multiple basic attacks against the current target troop in a single turn, every additional basic attack after the first grants 15 Rage and 1 stack of Tsar's Authority. - For every stack of Tsar's Authority the troop has, Ivory Throne deals 5% more damage, for a maximum bonus of 15%. Upgrade Preview: Rage Gained: 5 / 7 / 9 / 12 / 15 Active Skill Damage Bonus: 1% / 2% / 3% / 4% / 5% Active Skill Damage Bonus (Max): 3% / 6% / 9% / 12% / 15%

  4. Skill 4 Oprichniki Operations

    If this commander is in a field troop: - Their cavalry units gain 30% Health. - Upon entering battle, randomly receive 2-6 buff effects from Tsar's Decree immediately. 10 seconds after leaving a building, this effect can trigger once every 60 seconds. - When dealing combo attack damage, the troop has a 30% chance to inflict Terror on the target troop that lasts for 4 seconds. Targets inflicted with Terror lose 30% Attack and 20% March Speed. Upgrade Preview: Cavalry Health Bonus: 10% / 15% / 20% / 25% / 30% Attack Reduction: 10% / 15% / 20% / 25% / 30% March Speed Reduction: 10% / 12% / 14% / 16% / 20%

  5. Expertise The First Tsar

    When this commander's troop has 4 or more buff effects from Tsar's Decree at the same time, it deals 15% more combo attack damage. If more than 3 stacks of Tsar's Authority are consumed during Ivory Throne, each additional stack grants an additional buff.

William Marshal's skills

  1. Skill 1 Reigning Champion

    Target Type: AoE Rage Requirement: 1000 Launches a combo attack against up to 3 nearby enemy troops (Damage Factor 1000; every additional target reduces the damage to each target by 15%). Reduces the hit troop's March Speed by 25% and healing received by 25% for 3 seconds. In the next 2 seconds, launches another combo attack each second (Damage Factor 900 and 800 respectively; every additional target reduces the damage to each target by 15%). Upgrade Preview: Combo Attack Damage Factor: 500 / 600 / 700 / 800 / 1000 Combo Attack Damage Factor: 400 / 500 / 600 / 700 / 900 Combo Attack Damage Factor: 300 / 400 / 500 / 600 / 800 March Speed Reduction: 10% / 13% / 16% / 20% / 25% Healing Reduction: 10% / 13% / 16% / 20% / 25%

  2. Skill 2 Le Mans Legend

    This commander's cavalry units gain 35% Attack and 20% March Speed. If this commander is leading a rally attack, the rallied army gains 10 stacks of Unwavering Spirit whenever it launches or is hit with a basic attack. The rallied army can have up to 100 stacks of Unwavering Spirit; for every 40 stacks of Unwavering Spirit gained, it gains 20% Defense for 3 seconds. Upgrade Preview: Cavalry Attack Bonus: 10% / 15% / 20% / 25% / 35% Cavalry March Speed Bonus: 5% / 8% / 11% / 15% / 20% Defense Bonus: 5% / 8% / 11% / 15% / 20%

  3. Skill 3 The King's Regent

    If this commander's troop is attacking a city or stronghold: - It takes 10% less damage, and cavalry units deal 25% more damage to archer units. - Its basic attacks have a 30% chance to reduce the target troop's Defense by 10% for 5 seconds. This effect can stack up to 3 times and its duration resets whenever it gains another stack. Upgrade Preview: Damage Taken Reduction: 5% / 6% / 7% / 8% / 10% Cavalry Damage Bonus vs Archers: 5% / 10% / 15% / 20% / 25% Defense Reduction: 2% / 4% / 6% / 8% / 10%

  4. Skill 4 Earl Marshal

    For every 8 basic attacks/counterattacks (combined) launched, this commander's troop immediately consumes 80 stacks of Unwavering Spirit (if it has no less than 80 stacks) to launch a combo attack against up to 3 nearby enemy troops (Damage Factor 400; every additional target reduces the damage to each target by 15%). Cooldown: 5 seconds. Upgrade Preview: Combo Attack Damage Factor: 200 / 250 / 300 / 350 / 400

  5. Expertise Knight Templar

    Whenever this commander's troop reaches maximum stacks of Unwavering Spirit, it gains 30 Rage immediately, and the troop deals 15% more combo attack damage and 10% more counterattack damage for 5 seconds.

Accessory stats

Horn of Fury
Legendary

Whenever the wearer's troop launches any type of basic attack, it has a 30% chance to gain 50 (+15) extra Rage.

(+x): the gain with a matching special talent

Iconic
  1. I Troop Base Health +1 / +2 / +3 Seasons 1-2 / Season 3 / Season of Conquest
  2. II Troop Health +1% (+0.5%)
  3. III Unit Capacity +1.5% (+0.5%)
  4. IV Damage to Rallied Armies/Garrisons +2% (+1%)
  5. V Divine Might: Whenever the wearer's troop launches any type of basic attack, it has a 10% chance to gain one of the following effects for 2 seconds. 1. It deals 5% (+1.5%) more normal damage and takes 5% (+1.5%) less normal damage of all types. 2. It deals 5% (+1.5%) more skill damage and takes 5% (+1.5%) less skill damage of all types. The wearer cannot gain both effects at the same time from a single piece of equipment. Can trigger once every 5 seconds.
Hero's Hilt
Legendary

Whenever the wearer's troop launches any type of combo attack, it has a 50% chance to gain a 3% (+1%) bonus to all types of combo attack damage for 5 seconds. Stacks up to 5 times.

(+x): the gain with a matching special talent

Iconic
  1. I Troop Base Health +1 / +2 / +3 Seasons 1-2 / Season 3 / Season of Conquest
  2. II Troop Health +1% (+0.5%)
  3. III Unit Capacity +1.5% (+0.5%)
  4. IV Damage to Rallied Armies/Garrisons +2% (+1%)
  5. V Divine Might: Whenever the wearer's troop launches any type of basic attack, it has a 10% chance to gain one of the following effects for 2 seconds. 1. It deals 5% (+1.5%) more normal damage and takes 5% (+1.5%) less normal damage of all types. 2. It deals 5% (+1.5%) more skill damage and takes 5% (+1.5%) less skill damage of all types. The wearer cannot gain both effects at the same time from a single piece of equipment. Can trigger once every 5 seconds.

Talent build

Cavalry 32 points

  • March Speed (Cavalry) 4 points Increases march speed of cavalry units by 12%
  • Attack (Cavalry) 3 points Increases attack of cavalry units by 3%
  • Defense (Cavalry) 4 points Increases defense of cavalry units by 4%
  • Health (Cavalry) 2 points Increases health of cavalry units by 2%
  • Dragon Saber 3/3 Increases normal attack damage of all troops led by this commander by 1.5%
  • Galea 3/3 Increases health of cavalry units by 3%
  • Halberd 3/3 Cavalry units led by this commander deal an additional 9% damage to archer units
  • Charge 3/3 When the army led by this commander has been reduced to less than 50% strength, increases march speed by 30%
  • Undying Fury 3/3 Normal attacks grant an additional 9 rage
  • Emblazoned Shield 4/4 Reduces skill damage taken by 12%

Combo 42 points

  • Attack (All Units) 7 points Increases the attack of all units led by this commander by 3.5%
  • Defense (All Units) 6 points Increases the defense of all units led by this commander by 3%
  • Dragon Saber 3/3 Deal 1.5% more normal damage
  • No Quarter 3/3 Gain 15 rage when you launch a combo attack
  • Colossus 3/3 This commander's troop deals 6% more combo attack damage of all types
  • Force of Nature 3/3 When you basic attack you have a 10% chance to gain a 3% bonus to damage dealt for 3 seconds. 5 second cooldown
  • Health (All Units) 2 points Increases the health of all units led by this commander by 1%
  • A Good Day to Die 3/3 Deal 6% more combo attack damage but also take 3% more damage
  • Blizzard of Blows 3/3 When you launch a basic attack you have a 10% to reduce the target's health by 1.5% (stacks up to 5 times)
  • Walk in the Park 3/3 Take 1.5% less normal damage
  • March Speed (All Units) 2 points Increases the march speed of all units led by this commander by 6%
  • Iron and Steel 4/5 10% chance to launch an extra combo attack every time you launch a combo attack, dealing 200 (max 250) combo attack damage. 10 second cooldown
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